{VERSION 4 0 "SUN SPARC SOLARIS" "4.0" } {USTYLETAB {CSTYLE "Maple Input" -1 0 "Courier" 0 1 255 0 0 1 0 1 0 0 1 0 0 0 0 1 }{CSTYLE "" -1 256 "" 1 14 0 0 0 0 0 1 0 0 0 0 0 0 0 0 } {CSTYLE "" -1 257 "" 1 14 0 0 0 0 0 1 0 0 0 0 0 0 0 0 }{CSTYLE "" -1 258 "" 1 14 0 0 0 0 0 1 0 0 0 0 0 0 0 0 }{CSTYLE "" -1 259 "" 1 14 0 0 0 0 0 1 0 0 0 0 0 0 0 0 }{PSTYLE "Normal" -1 0 1 {CSTYLE "" -1 -1 " " 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 }0 0 0 -1 -1 -1 0 0 0 0 0 0 -1 0 } {PSTYLE "" 0 256 1 {CSTYLE "" -1 -1 "" 1 14 0 0 0 0 0 1 0 0 0 0 0 0 0 0 }3 0 0 -1 -1 -1 0 0 0 0 0 0 -1 0 }{PSTYLE "" 0 257 1 {CSTYLE "" -1 -1 "" 1 14 0 0 0 0 0 1 0 0 0 0 0 0 0 0 }3 0 0 -1 -1 -1 0 0 0 0 0 0 -1 0 }{PSTYLE "" 0 258 1 {CSTYLE "" -1 -1 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 }3 0 0 -1 -1 -1 0 0 0 0 0 0 -1 0 }} {SECT 0 {PARA 256 "" 0 "" {TEXT -1 9 "Math 2250" }}{PARA 257 "" 0 "" {TEXT -1 34 "Earthquake project answer template" }}{PARA 258 "" 0 "" {TEXT -1 17 "November 20, 2000" }}{PARA 0 "" 0 "" {TEXT -1 0 "" }} {EXCHG {PARA 0 "> " 0 "" {MPLTEXT 1 0 49 "restart:\nwith(DEtools):with (plots):with(linalg):\n" }}}{PARA 0 "" 0 "" {TEXT -1 41 "1) Enter you r name and student number. " }}{PARA 0 "" 0 "" {TEXT -1 0 "" }}{PARA 0 "" 0 "" {TEXT -1 0 "" }}{PARA 0 "" 0 "" {TEXT -1 392 "2) You will b e using your student number to construct your building. As the book i nstructs on page 438, let the weight in tons of each story be given by the largest digit of your I.D. number, and let the spring constant k \+ (tons/foot) be the smallest digit of your I.D. number. Deduce the mas s of each floor (in slugs), and then define the mass and spring consta nt values for your building." }}{PARA 0 "" 0 "" {TEXT -1 0 "" }} {EXCHG {PARA 0 "> " 0 "" {MPLTEXT 1 0 0 "" }}}{PARA 0 "" 0 "" {TEXT -1 0 "" }}{PARA 0 "" 0 "" {TEXT -1 130 "3) Define the mass matrix M f or this system, the spring constant matrix K, and find the matrix \"A \" as in equation (1), page 437." }}{PARA 0 "" 0 "" {TEXT -1 0 "" }} {EXCHG {PARA 0 "> " 0 "" {MPLTEXT 1 0 0 "" }}}{PARA 0 "" 0 "" {TEXT -1 0 "" }}{PARA 0 "" 0 "" {TEXT -1 0 "" }}{PARA 0 "" 0 "" {TEXT -1 341 "4) Find the natural angular frequencies (the omegas) for your se ven story building, as well as the corresponding periods. Hint: MAKE \+ SURE THAT AT LEAST ONE ENTRY IN \"A\" IS IN DECIMAL (RATHER THAN FRACT ION OR WHOLE NUMBER) FORM. OTHERWISE MAPLE TRIES FINDING EIGENVALUES \+ AND EIGENVECTORS ALGEBRAICALLY INSTEAD OF NUMERICALLY, AND CAN FAIL." }}{PARA 0 "" 0 "" {TEXT -1 60 "Exhibit this data in a table like figur e 7.4.17 on page 437." }}{PARA 0 "" 0 "" {TEXT -1 0 "" }}{EXCHG {PARA 0 "> " 0 "" {MPLTEXT 1 0 0 "" }}}{PARA 0 "" 0 "" {TEXT -1 0 "" }} {PARA 0 "" 0 "" {TEXT -1 257 "5) Study approximate resonance by study ing the (undetermined coefficients) particular solution to (2), page 4 38, for your building. The method is outlined on page 433 of the text , and in the project notes which accompany this template. Choose the \+ vector " }{TEXT 258 1 "b" }{TEXT -1 145 " appropriately in (2) so that it corresponds to a ground shaking amplitude of 3 inches (as suggeste d by the warmup problem #4). Find the vector " }{TEXT 256 1 "c" } {TEXT -1 27 " (depending on w) so that " }{TEXT 257 1 "c" }{TEXT -1 20 "*cos(wt) solves (2):" }}{PARA 0 "" 0 "" {TEXT -1 0 "" }}{EXCHG {PARA 0 "> " 0 "" {MPLTEXT 1 0 0 "" }}}{PARA 0 "" 0 "" {TEXT -1 0 "" } }{PARA 0 "" 0 "" {TEXT -1 143 "6) Create an approximate resonance pic ture like Figure 7.4.18, for your building. Note that in this graph y ou are to compute the norm of the " }{TEXT 259 1 "c" }{TEXT -1 58 "-ve ctor as a function of period, not of angular frequency." }}{PARA 0 "" 0 "" {TEXT -1 0 "" }}{EXCHG {PARA 0 "> " 0 "" {MPLTEXT 1 0 0 "" }}} {PARA 0 "" 0 "" {TEXT -1 0 "" }}{PARA 0 "" 0 "" {TEXT -1 135 "7) Is y our particular building susceptible to likely damage from an earthquak e having its period in the 2 to 3 second range? Explain." }}}{MARK "8 0" 337 }{VIEWOPTS 1 1 0 1 1 1803 1 1 1 1 }{PAGENUMBERS 0 1 2 33 1 1 }