Group: Tristan Bowler Title: Demonstration of Operations in Computer Graphics: An Exploration of Matrix Operations on 3D Objects The usage of linear transformations such as dilation, contraction, rotation, reflection, shear, and projection is vital in the creation and variation of computer graphics in game design. The ability to transform and duplicate game objects is an important part of creating a realistic game universe and the tools of linear algebra and linear transformations are a convenient tool for game designers and animators to accomplish this. The use of such variations on a single save time and effort on the behalf of modelers and programmers because they do not have to create, rig and program actions for an entirely new object for every instance that they wish to render. Particularly, this applies to Object oriented programming because each game object is an instance of a GUI object which has a given set of actions based on the methods or functions in the class defining the object.