This material appears in sections 6.1-6.4.
Given points
and
we could ask for the vector from
to
,
. You can draw the vector aw an arrow beginning at
and ending at
.
You should remember, however, that the starting point is not part of the definition of a vector, so any other vector with the same magnitude and direction is equal to
, even if you don't draw it starting at
.
. This notation tells you that the vector moves horizontally by
and vertically by
.
This notation is similar to the notation for coordinates of a point,
. In fact, the vector from the origin to a point
is
. More generally, the vector from point
to point
is
.
The magnitude of a vector
is denoted
and can be found by drawing a right triangle and using the Pythagorean Theorem. If the triangle has horizontal side
and vertical side
then the length of the hypoteneuse is
It's a little trickier to determine the direction angle of a vector in component form.
Multiplication by a positive scalar
does not change the direction of the vector, but multiplies its magnitude by
.
Multiplication by
multiplies the magnitude by
and changes the direction by
. This means that
is the vector with the same magnitude as
, but pointing in the opposite direction.
Adding vectors in component form is easy, just add components:
Graphically you can think of this as travelling along one arrow and then along the second. The sum of two vectors is the third side of a triangle that you get by attaching the tail of the second vector to the head of the first.
We can also visualize subtraction.
ought to be a vector such that if you add it to
you get
, since
.
So if you draw
and
starting from the same point, then
will be the vector that goes from the head of
to the head of
.
You should verify these properties.
.
If
then
, so
.
so
and
.
Sometimes it is convenient to write vectors as linear combinations of
and
like this:
You can verify that this is true,
If you have a vector
you can get a unit vector pointing in the same direction a
by rescaling
so that is has magnitude 1. Check that
has magnitude 1.
If you know a direction
you can find the unit vector pointing in that direction by taking the vector from the orign to the point
on the unit circle. We know that the coordinates of the pont
on the unit circle are
, so the vector we get is
.
As a combination of the standard unit vectors this is
.
Using these unit vectors it is easy to write down components for a vector with given magnitude and direction. Say we want a vector with magnitude 2 and direction
.
The unit vector pointing in direction
is \left<cos 30ˆ, sin 30ˆ\right>. Multiply this vector by 2 to give it magnitude 2.
So
is the vector with magnitude 2 pointing in directin
. In compnents this would be

The horizontal component is positive, so the direction is

The horizontal component is negative, so the direction is

This vector points straight down, so its direction is
.
and magnitude 4 in components.
is the unit vector poining in direciton
. Mulitply by 4 to get the right magnitude.
This is not in component form yet, do the scalar multiplication:
and magnitude 4 as a combination of standard unit vectors.
so as a combination of the standard unit vectors this is
.
is
and
with vertical. Find the tension in each of the ropes.
The tension in a rope is the magnitude of the force that the rope is applying. Draw a diagram showing the forces at work. There are three forces acting on the weight. There is the force of gravity, which pulls is down. Then there is the force being applied by each rope. The forces must all balance out, so the force from rope 1 plus th force from rope 2 must equal 100 lbs straight up.
We get the following triangle:
We also know that
and
, so
.
The Law of Sines tells us the tensions:
so
abd
so
You should notice two thins about the solutions.
. How much force do you need to pull with, ignoring friction?
The force of gravity pulls the boat straight down with a force of 2500 lbs. However, you don't have to pull with a force of 2500 lbs, because you are not trying to lift the boat straight up. you don't need to couteract all of gravity, just the component of gravity thta is pulling the boat back down the ramp. Split up the force of gravity into components parallel to the ramp and perpendicular to the ramp. The towing force you need will be minus the component of gravity parallel to the ramp.
The force due to gravity is
.
Split
into components parallel and perpendicular to the ramp,
and
.
We get a right triangle showing gravity and its compnents:
Angle
, angle
, and angle
.
The hypoteneuse of this triangle is
, so
So the magnitude of the twoing force that you need is at least 647 lbs.
First let's assume that
and
are unit vectors.
We can connect these two with the vector
.
Now make this a triangle by taking the magnitudes of each vector:
The Law of Cosines tells us:
We started with unit vectors, so
.
We also know that the dot product of a vector with itself is the magnitude squared, so
We do some work on the left hand side of the equation:
So we have:
So
So the dot product of two unit vectors is the cosine of the angle between them.
What if we start with arbitrary vectors instead of unit vectors?
The angle between the vectors doesn't depend on the magnitude of the vectors, just on their directions, so we could just use the unit vectors that point in the same direction.
The angle between
and
is the same as the angle between
and
, so the angle between
and
satisfies
and
.
So
incline.
We needed to split the force of gravity pulling the boat down into two components, one pulling the boat perpendicularly into the ramp and another pulling the boat down the ramp.
In that example we knew the angle of the ramp, so we could find a triangle and all its angles and the length of one of the sides.
Using the dot product we can figure out the components without having to find all the angles.
Start with a unit vector
and a vector
.
We want to find the component of
that points in the
direction.
This will be the vector that makes bottom side of the right triangle below:
We can find the length of this bottom side, it is
.
We also know its direction, it is the same as the direction of
.
So:
But remember also that the dot product of two unit vectors is the cosine of the angle between them, so
If we put thse two together we find that
Remember that this formula assumes
is a unit vector. If it is not then we should use the unit vector that points in the same direction:
Let's try the boat example again
. How much force do you need to pull with, ignoring friction?
The force of gravity pulls the boat straight down with a force of 2500 lbs. However, you don't have to pull with a force of 2500 lbs, because you are not trying to lift the boat straight up. you don't need to couteract all of gravity, just the component of gravity thta is pulling the boat back down the ramp. Split up the force of gravity into components parallel to the ramp and perpendicular to the ramp. The towing force you need will be minus the component of gravity parallel to the ramp.
The force due to gravity is
.
The ramp has a
inline, so a unit vector pointing up the ramp is
. The componnent of
parallel to the ramp is:
The magnitude of this vector is
.
Author: Christopher Cashen <nil >
Date: 2008/11/28 22:16:03