


Copyright ©1998 Jonathan Cardon Amber DRPG is Copyright ©1991 Erick Wujcik
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Shadowpaths
Have you ever driven down a road or walked down a hallway, turned a
corner sure that you were on the right path, only to discover
that you had taken a wrong turn? Have you ever glimpsed what
looked like another land, another room out of the corner of
your eye, but when you turned it wasn't there? A shadowpath is
something like that. For people who knows the path, and know
what is supposed to lie around the next bend, the path is
there. They take
the turn, and step from one world to the next. To anyone
watching, it's as if they just went around the corner and
disappeared. To the travellers on the shadowpath, they are
just where they wanted to be.
Sometimes people find a shadowpath by accident. State of mind
has much to do with this. Those fixed firmly in the rational
world, believing in the solidity of their own world seldom
stray from it. It is more common for the very young, the
senile, the mad, the drunk, the drugged, and the eccentric to
turn that corner and find themselves in someplace new. Of
course all but the most firmly rooted in their reality can
follow someone else, if shown the path.
Then there are those who know very well about the paths through
shadow. These come in three classes. First there are those who
have just been led down a path at one time, and know the
markers and the signposts. In some parts of shadow, the paths
are even well marked. Once you have been down a path, it is
but a matter of belief, memory, and concentration to follow a
path again. Second, there are those who can find shadowtrails.
Some people just have a feeling for shadowpaths, a knack, a
sixth sense that helps them find new paths. Most of those who
dabble in magic can learn to find a weakness in the veils, and
the trail that leads from there. For those who have the mystic
sight, a trail is immediately obvious. They can see along the
path into the next world, looking like some strange double
exposure, a phantasm overlaying the world in which they reside.
Finally there are those few that can forge new paths. Instead
of following an existing path, they rip across the veils that
separate one world from another, joining here to there. In the
process, a link is created, a path from one world to the
next.
Shadowpaths aren't stable, they can alter or even disappear
over time. How long a trail will remain through shadow depends
on many factors. The strength of the one opening the trail,
whether they used a point of weakness, or just punched through,
and on the nature of the shadows themselves. Some worlds have
strong veils, some are weak, some close rapidly, and some seem
to remain breached permanently once opened. One thing does
appear clear, trails that are often used are strengthened by
use. Frequent traffic can reinforce shadowtrails. Shadowpaths
left alone for years, are often gone, nothing left but a
weakness in the veils when once again visited.
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