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ShadowCaster

Copyright ©1998 Jonathan Cardon
Amber DRPG is Copyright ©1991 Erick Wujcik

The Shards Campaign
An Amber Diceless Game

Between the Pattern of Amber and the Logrus of Chaos are the lesser powers: broken patterns, the raveled logrii, representations, designs, and wells. Amber defeated Chaos in the Patternfall War, yet both sides are preparing fo r another battle. When titans roam the schoolyard, what hope do those who cling to the Shards have for survival?

Unlike most Amber diceless games where the focus is on Amber with an occasional visit to the Courts of Chaos, Shards focuses on those who live between the poles of reality. Players take on the roles of inhabitants of shadow.

In addition to the obvious choice of broken pattern, players are allowed, even encouraged to make up their own unique power that is a derivative of a major power.

If you've ever felt the Elder Amberites are arrogant, remember you've had it easy, you were probably playing an Amberite. In Shards, you won't be playing a family member. Thought Benedict was scary to Corwin? In Shards you start at Broken Pattern rank, somewhere below Amber Rank and above Human Rank. Flora isn't someone to sneer at.

In Shards you may not have the power to destroy worlds, but you are not minor figures. You are still persons of considerable influence, and it is to you that the task will fall to save what can be saved or not even shards will be left.

There may or may not be room for additional players. For more information, please contact Tim Wilbanks.