1. Draw a (large) square, and label each vertex with a real number.
2. On the midpoint of each side, write the absolute value of the difference between the two numbers at its endpoints.
3. Inscribe a new square in the old one, using the new numbers to label the vertices.
4. Repeat this process, and continue inscribing new boxes until reaching a square that has all four vertices labeled 0.
One can ask if there is a starting box so that this process never terminates. For instance, you can't do it using integer labels: any initial configuration of integers converges to the zero box in a fairly small number of steps. (As a warm-up, we'll prove this.) But what about noninteger values? Surprisingly the answer has something to do with the tribonnaci sequence, 1, 1, 1, 3, 5, 9, 17,..., where each term is the sum of the previous three.
I'll describe how slide rules work, why they work, and what you can do with them. A typical slide rule has anywhere from ten to thirty scales, rather than just two, and there are thousands of mathematical expressions that you can evaluate just as easily as you can multiply or divide two numbers. On the other hand, you can't use a slide rule to add or subtract two numbers, and you need to understand your problem well enough to be able to figure out on your own the location of the decimal point in your answer.
You'll be able to examine several slide rules, and I'll tell you what's involved in being a slide rule collector. You may even decide to have a fun weekend and attend the upcoming slide rule convention of the Oughtred Society on February 23 at the Atomic Testing Museum in Las Vegas: http://www.oughtred.org/WinterMeeting.shtml
Here's a couple of home work problems. You can do them before or after the talk. Let me know your answers:
Why is it so hard to find slide rules that can be used for addition and subtraction?
What's the base of the logarithm used for the design of any specific slide rule?