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HZNGV

       SUBROUTINE  HZNGV (Z0, Z1,ZE,Z2, MX,MY, NX,NY, LX,LY, S, T, PL2)
 C$    (General View)
 C$    Make  a  hidden-line  drawing  of  a  surface  defined   in
 C$    Cartesian coordinates  on a  uniform grid,  permitting  the
 C$    specification  of  general   4-D  transformations  on   the
 C$    surface.
 C$
 C$    Z0..........Cutoff value.  Only function values, ZE(I,J),
 C$                above (S .GT. 0.0) or  below (S .LT. 0) Z0  are
 C$                visible.
 C$    ZE(*,*).....Array containing the surface.  ZE(I,J) =
 C$                F(X(I),Y(J)), where X(I) = (I-1)*DX and Y(J) =
 C$                (J-1)*DY both map onto the interval 0..1.
 C$    Z1,Z2.......Span of surface values.
 C$    MX,MY.......Actual declared dimensions of the array ZE(*,*).
 C$    NX,NY.......Sections of ZE(*,*) actually used.
 C$    LX,LY.......Increments  in  X  and  Y  directions (.GT. 0).
 C$                Values of LX  and LY  larger than  1 produce  a
 C$                coarser mesh on the drawing without losing  the
 C$                smoothness of the complete surface.  LX  should
 C$                be an integral divisor of NX-1, and LY of NY-1.
 C$                If this  is not  the  case, the  next  smallest
 C$                value which satisfies this requirement is  used
 C$                internally.  At  present,  LX and  LY  will  be
 C$                adjusted internally to be of equal size.
 C$    S...........=+1.0, graph positive part of function,
 C$                =-1.0, graph negative part of function,
 C$                = 0.0, graph both positive and negative parts.
 C$                If S = 0.0, the cutoff value Z0 has no effect.
 C$    T(4,4)......4-D transformation matrix defining  orientation
 C$                of the surface.   The window  coordinates of  a
 C$                point (X,Y,Z,1.0) are  (U,V,W,H) =  (X,Y,Z,1.0)
 C$                T.  X, Y, and Z are computed in the range 0..1,
 C$                and Z is obtained  from the function values  by
 C$                scaling the range  Z1..Z2 onto  0..1.  A  point
 C$                (U,V,W,H) is visible if  U/H, V/H, and W/H  lie
 C$                in the range 0..1.
 C$    PL2.........2-D pen movement subroutine, usually PL2CA
 C$
 C$    (01-FEB-82)