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PERDST.......Distance of perspective projective point (eye point)
measured from view reference point in direction of view
plane normal. If specified, this option forces
PARLEL=.FALSE. and sets PPXYZ(*) = RPXYZ(*) + PERDST *
(unit view plane normal). Since the view plane normal
points into the window, the projective point should be in
front of the window, so PERDST should in general be
negative. For very large negative values of PERDST, the
perspective projection becomes indistinguishable from a
parallel projection. When non-skewed perspective views
are required, PERDST is a more convenient parameter than
setting PARLEL and PPXYZ(*) together.