Valid HTML 4.0! Valid CSS!
%%% -*-BibTeX-*-
%%% ====================================================================
%%%  BibTeX-file{
%%%     author          = "Nelson H. F. Beebe",
%%%     version         = "1.00",
%%%     date            = "10 May 2024",
%%%     time            = "11:27:27 MST",
%%%     filename        = "games-res-pract.bib",
%%%     address         = "University of Utah
%%%                        Department of Mathematics, 110 LCB
%%%                        155 S 1400 E RM 233
%%%                        Salt Lake City, UT 84112-0090
%%%                        USA",
%%%     telephone       = "+1 801 581 5254",
%%%     URL             = "https://www.math.utah.edu/~beebe",
%%%     checksum        = "37601 992 4038 39897",
%%%     email           = "beebe at math.utah.edu, beebe at acm.org,
%%%                        beebe at computer.org (Internet)",
%%%     codetable       = "ISO/ASCII",
%%%     keywords        = "bibliography; BibTeX; Games: Research and
%%%                        Practice",
%%%     license         = "public domain",
%%%     supported       = "yes",
%%%     docstring       = "This is a COMPLETE bibliography of the
%%%                        hybrid open-access journal Games: Research
%%%                        and Practice (CODEN none, ISSN 2832-5516)
%%%                        published by the ACM.  Publication began with
%%%                        volume 1, number 1 in March 2023, and the
%%%                        journal appears quarterly.
%%%
%%%                        The journal has Web sites at
%%%
%%%                            https://dl.acm.org/journal/games
%%%                            https://dl.acm.org/loi/games/group/d2020.y2024
%%%
%%%                        At version 1.00, the COMPLETE year coverage
%%%                        looked like this:
%%%
%%%                             2023 (  27)    2024 (   6)
%%%
%%%                             Article:         33
%%%
%%%                             Total entries:   33
%%%
%%%                        Data for this bibliography has been collected
%%%                        primarily from the journal Web site.
%%%
%%%                        The checksum field above contains a CRC-16
%%%                        checksum as the first value, followed by the
%%%                        equivalent of the standard UNIX wc (word
%%%                        count) utility output of lines, words, and
%%%                        characters.  This is produced by Robert
%%%                        Solovay's checksum utility.",
%%%  }
%%% ====================================================================
@Preamble{
    "\ifx \undefined \booktitle \def \booktitle #1{{{\em #1}}}   \fi"
}

%%% ====================================================================
%%% Acknowledgement abbreviations:
@String{ack-nhfb = "Nelson H. F. Beebe,
                    University of Utah,
                    Department of Mathematics, 110 LCB,
                    155 S 1400 E RM 233,
                    Salt Lake City, UT 84112-0090, USA,
                    Tel: +1 801 581 5254,
                    e-mail: \path|beebe@math.utah.edu|,
                            \path|beebe@acm.org|,
                            \path|beebe@computer.org| (Internet),
                    URL: \path|https://www.math.utah.edu/~beebe/|"}

%%% ====================================================================
%%% Journal abbreviations:
@String{j-GAMES-RES-PRACT       = "Games: Research and Practice"}

%%% ====================================================================
%%% Bibliography entries, sorted in publication order with ``bibsort
%%% --byvolume'':
@Article{Deterding:2023:IEL,
  author =       "Sebastian Deterding and Kenny Mitchell and Rachel
                 Kowert and Brad King",
  title =        "Inaugural Editorial: a Lighthouse for Games and
                 Playable Media",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "1:1--1:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585393",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585393",
  abstract =     "In games and playable media, almost nothing is as it
                 was at the turn of the millennium. Digital and analog
                 games have exploded in reach, diversity, and relevance.
                 Digital platforms and globalisation have shifted and
                 fragmented their centres of gravity and \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "1",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Ballou:2023:MMP,
  author =       "Nick Ballou",
  title =        "A Manifesto for More Productive Psychological Games
                 Research",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "2:1--2:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582929",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582929",
  abstract =     "Despite enormous resource investment, researchers lack
                 consensus on seemingly simple questions about how video
                 games affect players. Topics such as violent games and
                 aggression, playtime and wellbeing, and more are
                 characterized by deeply divided opinions \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "2",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Fizek:2023:TEC,
  author =       "Sonia Fizek and Mikhail Fiadotau and Hanna Wirman and
                 Maria Garda",
  title =        "Teaching Environmentally Conscious Game Design:
                 Lessons and Challenges",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "3:1--3:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3583058",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3583058",
  abstract =     "A growing number of game design and development
                 programs in higher education are beginning to
                 incorporate environmental considerations into their
                 curricula. This aligns with the broader push for more
                 responsible and environmentally conscious practices in
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "3",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Zendle:2023:MFM,
  author =       "David Zendle and Catherine Flick and Sebastian
                 Deterding and Joe Cutting and Elena Gordon-Petrovskaya
                 and Anders Drachen",
  title =        "The Many Faces of Monetisation: Understanding the
                 Diversity and Extremity of Player Spending in Mobile
                 Games via Massive-scale Transactional Analysis",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "4:1--4:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582927",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582927",
  abstract =     "With the rise of microtransactions, particularly in
                 the mobile games industry, there has been ongoing
                 concern that games reliant on these obtain substantial
                 revenue from a small proportion of heavily involved
                 individuals, to an extent that may be \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "4",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Deterding:2023:GF,
  author =       "Sebastian Deterding and Kenny Mitchell and Rachel
                 Kowert and Brad King",
  title =        "Games Futures {I}",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "5:1--5:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3585394",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3585394",
  abstract =     "Games Futures collect short opinion pieces by industry
                 and research veterans and new voices envisioning
                 possible and desirable futures and needs for games and
                 playable media. This inaugural series features eight of
                 over thirty pieces.",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "5",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Taylor:2023:GM,
  author =       "T. L. Taylor",
  title =        "Games Matter",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "6:1--6:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582928",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582928",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "6",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Steinkuehler:2023:GSP,
  author =       "Constance Steinkuehler",
  title =        "Games as Social Platforms",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "7:1--7:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582930",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582930",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "7",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Voll:2023:SVG,
  author =       "Kimberly D. Voll",
  title =        "The Sociality of Video Games: Embracing Games as
                 Social Infrastructure",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "8:1--8:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582931",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582931",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "8",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Cook:2023:DPS,
  author =       "Daniel Cook",
  title =        "A Design Practice for Social Systems",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "9:1--9:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3583184",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3583184",
  abstract =     "On grim winter days it is easy to feel that we live in
                 a predatory digital ecology intentionally designed to
                 foster negative emotions. We prime players with
                 mechanisms that actively generate social comparison,
                 fear of missing out, loneliness, anxiety, and
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "9",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Grace:2023:SIG,
  author =       "Lindsay D. Grace",
  title =        "Social Impact Games, a Probable Future Illuminated by
                 Looking Back",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "10:1--10:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3583986",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3583986",
  abstract =     "Social Impact Games are created to address varied
                 societal challenges. Future innovations in social
                 impact game design are likely to come through the
                 researchers and practitioners that not only make such
                 games, but shape the way we design, develop, employ,.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "10",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Koster:2023:OWM,
  author =       "Raph Koster",
  title =        "From Online World to Metaverse: The Future of Online
                 Games and Games Research",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "11:1--11:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582932",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582932",
  abstract =     "The history of virtual worlds to date suggests
                 possible ways a future metaverse might develop, and
                 what new games research it might enable.",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "11",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Rieger:2023:ANS,
  author =       "Martin Rieger and Dominik Zingler",
  title =        "{$3$D} Audio: The Next Step in Realism for Gaming:
                 Benefits and pitfalls of {$3$D} audio in games from a
                 creative content and technical implementation point of
                 view",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "12:1--12:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3583059",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3583059",
  abstract =     "When using 3D audio in games, the goal should be to
                 create an immersive, believable auditory experience. To
                 achieve this on the technical side of things, game
                 developers must combine the appropriate hardware with
                 sophisticated software algorithms and \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "12",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Wallner:2023:BGC,
  author =       "G{\"u}nter Wallner and Anders Drachen",
  title =        "Beyond the Game: Charting the Future of Game Data
                 Science",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "1",
  pages =        "13:1--13:??",
  month =        mar,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3582933",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:30 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3582933",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "13",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Mitchell:2023:EGM,
  author =       "Kenny Mitchell",
  title =        "Editorial: Games May Host the First Rightful {AI}
                 Citizens",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "18:1--18:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3606834",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3606834",
  abstract =     "GAMES creatively take place in imaginative worlds
                 informed by, but often not limited by, real-world
                 challenges, and this advantageously provides an
                 accelerated environment for innovation, where concepts
                 and ideas can be explored unencumbered by physical
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "18",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Squire:2023:CGC,
  author =       "Kurt Squire and Garrison Wells and Maria J.
                 Anderson-Coto and Constance Steinkuehler",
  title =        "Casual Games, Cognition, and Play across the Lifespan:
                 a Critical Synthesis",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "14:1--14:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3594534",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3594534",
  abstract =     "Games, including video games have long been associated
                 with both rhetorics of progress and frivolity,
                 simultaneously recruiting efforts to employ games
                 toward furthering cognitive skills, while also
                 eliciting concerns about the decadence of players.
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "14",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{McGregor:2023:VGA,
  author =       "Iain McGregor",
  title =        "Video Game Audio in the Metaverse and Beyond",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "15:1--15:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3593242",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3593242",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "15",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Kajioka:2023:GLG,
  author =       "E. Drake Kajioka",
  title =        "Games That Let Go: Thriving in a Decentralized
                 Future",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "16:1--16:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3600235",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3600235",
  abstract =     "In the early years of video games --- arcade and home
                 console --- a given player could reasonably play every
                 video game of note released in year and still have time
                 for other hobbies. In 2022,10,963 games were released
                 on the Steam platform alone. The scale \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "16",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Kowert:2023:YWY,
  author =       "Rachel Kowert and Alexi Martel and William B. Swann",
  title =        "You are What you Play: The Risks of Identity Fusion in
                 Toxic Gamer Cultures",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "2",
  pages =        "17:1--17:??",
  month =        jun,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3604402",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:31 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3604402",
  abstract =     "There has long been concern about the potential
                 negative uses and effects of digital games. While these
                 discussions have historically focused on the role of
                 game content, it is the social environment of games
                 that poses a more immediate concern. \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "17",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Croissant:2023:EDV,
  author =       "Maximilian Croissant and Guy Schofield and Cade
                 McCall",
  title =        "Emotion Design for Video Games: a Framework for
                 Affective Interactivity",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "3",
  pages =        "19:1--19:??",
  month =        sep,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3624537",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3624537",
  abstract =     "Emotionally evocative games hold great potential for
                 both industry and our basic understanding about human
                 affect. The question of how best games elicit and
                 respond to player emotion brings together research from
                 psychology, design, and human-computer \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "19",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Gomez:2023:EPI,
  author =       "Argenis Ramirez Gomez and Michael Lankes",
  title =        "Eudaimonic Player Interaction: a Reflection on Input
                 Diegesis and Meaning",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "3",
  pages =        "20:1--20:??",
  month =        sep,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3617670",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3617670",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "20",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Pappas:2023:SSG,
  author =       "Mike Pappas",
  title =        "Social Safety in Games: Moderating Voice Chat in the
                 Metaverse",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "3",
  pages =        "21:1--21:??",
  month =        sep,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3624356",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3624356",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "21",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Davidson:2023:CSN,
  author =       "Guy Davidson",
  title =        "The {C++} Standard Needs to Broaden Its Reach",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "3",
  pages =        "22:1--22:??",
  month =        sep,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3626207",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3626207",
  abstract =     "C++ is a major language in game development, yet the
                 current standard has not evolved to serve the needs of
                 game developers toward its environment, such as
                 supporting rapid iteration, debugging, or
                 interoperability.",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "22",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Deedman:2023:EOM,
  author =       "Jon Deedman",
  title =        "Extremism Online: Meaningful Transparency for the
                 Gaming Industry",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "23:1--23:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3630026",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3630026",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "23",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Frommel:2023:ICE,
  author =       "Julian Frommel and Regan L. Mandryk",
  title =        "Individual Control over Exposure to Combat Toxicity in
                 Games",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "24:1--24:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3633768",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3633768",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "24",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Xiao:2023:SAL,
  author =       "Leon Y. Xiao",
  title =        "Shopping Around for Loot Box Presence Warning Labels:
                 Unsatisfactory Compliance on {Epic}, {Nintendo},
                 {Sony}, and {Microsoft} Platforms",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "25:1--25:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3630631",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3630631",
  abstract =     "Loot boxes are gambling-like products in video games
                 that players can buy with real-world money to obtain
                 random prizes. Many countries are concerned by their
                 potential harms and are considering regulation.
                 Industry self-regulation of companies' own \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "25",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Grace:2023:GGE,
  author =       "Lindsay D. Grace",
  title =        "Global Games Education Now",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "26:1--26:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3632364",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3632364",
  abstract =     "The Global Games Education Now reports aim to provide
                 direct observations about the state of games focused
                 education and training within a global context. The
                 goal is to collect reflections on the ever-changing
                 state of education across the globe.",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "26",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Tiwari:2023:ORG,
  author =       "Siddhartha Paul Tiwari and Lindsay D. Grace",
  title =        "Observations and Reflections on the Gaming Landscape
                 in {South East Asia}",
  journal =      j-GAMES-RES-PRACT,
  volume =       "1",
  number =       "4",
  pages =        "27:1--27:??",
  month =        dec,
  year =         "2023",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3632286",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3632286",
  abstract =     "Discussion of the Asian video game market,
                 particularly when focused on digital gamer production,
                 often focuses on China, Japan, and South Korea.
                 However, communities of South East Asia based game
                 makers are emerging. Drawing from firsthand discussion
                 and \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "27",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Farough:2024:GIC,
  author =       "Amanda Farough and Michael Futter",
  title =        "The Game Industry's Cataclysmic Layoffs: Where Do We
                 Go from Here?",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "1:1--1:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3651280",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3651280",
  abstract =     "The games industry has been seeing unparalleled mass
                 layoffs since 2022. Cheap debt, the COVID-19 bubble,
                 investor imprudence, and executive extravagance have
                 produced an unsustainable boom and investment spree
                 that has flowed into today's disastrous \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "1",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Schlegel:2024:EAD,
  author =       "Linda Schlegel",
  title =        "Extremist Activities in Digital Gaming Spaces:
                 Challenges and Opportunities for Counter-extremism",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "2:1--2:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3649810",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3649810",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "2",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{White:2024:NGE,
  author =       "Jessica White and Galen Lamphere-Englund",
  title =        "At the Nexus of Gaming and Extremism",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "3:1--3:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3643805",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3643805",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "3",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Rusch:2024:CCT,
  author =       "Doris C. Rusch",
  title =        "Co-Creating Transformative Futures through the Lens of
                 Deep Game Design",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "4:1--4:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3643026",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3643026",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "4",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Dunlap:2024:YBW,
  author =       "Kelli N. Dunlap",
  title =        "You've (Not) Been Warned: Developer Best Practices for
                 Content Warnings and Why Compassion Matters",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "5:1--5:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3638287",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3638287",
  abstract =     "Content warnings are an essential accessibility
                 feature in games with distressing and traumatic
                 content. With mixed research findings and even more
                 mixed public opinion, there are very few resources
                 available to support developers who want to have
                 content \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "5",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

@Article{Dunham:2024:PGA,
  author =       "John Dunham and Jiangnan Xu and Konstantinos
                 Papangelis and Nicolas Lalone and Michael Saker and
                 David Schwartz",
  title =        "{Pok{\'e}mon GO} as an Advertising Platform: The Case
                 for Locative Advertising in Location-based Games",
  journal =      j-GAMES-RES-PRACT,
  volume =       "2",
  number =       "1",
  pages =        "6:1--6:??",
  month =        mar,
  year =         "2024",
  CODEN =        "????",
  DOI =          "https://doi.org/10.1145/3641509",
  ISSN =         "2832-5516 (electronic)",
  ISSN-L =       "2832-5516",
  bibdate =      "Fri May 10 11:42:32 MDT 2024",
  bibsource =    "https://www.math.utah.edu/pub/tex/bib/games-res-pract.bib",
  URL =          "https://dl.acm.org/doi/10.1145/3641509",
  abstract =     "Traditional location-based advertising (LBA), such as
                 billboards and signage, has long been a staple of
                 direct-to-consumer advertising. In recent years,
                 however, the prominence and popularity of
                 location-based games have made digital LBA even more
                 \ldots{}",
  acknowledgement = ack-nhfb,
  ajournal =     "Games: Res. Pract.",
  articleno =    "6",
  fjournal =     "Games: Research and Practice",
  journal-URL =  "https://dl.acm.org/loi/games",
}

%%% [10-May-2024] TO DO: Check for possibly incomplete v02n1